#Endless sky wormhole code
If you need help submitting code changes, feel free to DM me, and I'll provide what assistance I can. New outfits including various forms of beam arrays, a new cloaking device, warp, quantum.
#Endless sky wormhole mod
Mod includes: New universe that connects with original universe via 'Prime Wormhole' Addition of hopefully 200+ ships from canon Star Trek and the MMO Star Trek Online. They're usually pretty good about answering questions, too. Goal: To create a comprehensive Star Trek mod to be implemented in the game Endless Sky. I suspect you already know the GitHub location, but just in case, here it is: Īll the source code is on there, and some of the coders (tehhowch, amazinite, and petervdmeer) are on the Endless-Sky discord fairly frequently. That being said, there is a fair bit of support for enabling features that would facilitate the creation of a "total Conversion" plug-in that enables playing EVN on the Endless-Sky engine, so I suspect we could at least get support for this sort of hyperjumping behaviour added to the engine, if someone is willing to do the coding to handle it. I'd love to introduce such an outfit for the faction that I spend most of my time writing, but I'm purely on the writing side of things. The structure sits within the citys Century Park along the Haikou Bay coastline. Designed by Ma Yansong s team at MAD Architects, the intriguing new Wormhole Library in Haikou, the capital of the Chinese province of Hainan, recently celebrated its topping-out milestone. I'm fairly sure it would require changes to the game engine. Image courtesy of Agovision/MAD Architects. Hi, always nice to see new players getting into the game.Īs best I can tell (I'm not a coder), implementing something like the multi-jump organelle is currently not supported by the code. So forgive my ignorance as I don't know much about this game just yet! I've just started playing Endless Sky this week but remember the old EV games on my family's Mac. Just curious! Also interested in other player's thoughts on this, I do understand why some people don't look favorably on a change like this. Subscribe to Envato Elements for unlimited Stock Video downloads for a single monthly fee.
#Endless sky wormhole download
Since the game is open source I'd be interested in taking a crack at it, but it might be more than my noob C++ abilities allow. Download Endless Tunnel Checkerboard Pattern Black White Perspective Illusion - 4K by IncrediVFX on Envato Elements Stock Video by IncrediVFX.
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![endless sky wormhole endless sky wormhole](https://vignette.wikia.nocookie.net/endless-sky/images/4/4e/Screen_Shot_2020-05-22_at_11.14.01_PM.png)
Is this type of plugin even possible with the way the game engine has been implemented or would it require source code changes?
![endless sky wormhole endless sky wormhole](https://i.ytimg.com/vi/yYMI_9Dhyms/maxresdefault.jpg)
While this removes a lot of risk from pirates en route it also removes a lot of the monotony from grinding out missions that require long distance travel.Įxploration would still proceed the same way. I'd love a "lightweight" version that takes into account the total number of jumps to calculate fuel requirements but still delivers player in one jump I'm curious if a plugin for Endless Sky has an outfit like the old "Multi-Jump" organelle from EV Nova's Polaris storyline.Ī lot of folks feel that it fundamentally changes the gameplay (which it does) but I'm OK with that